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Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
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Lisa Nielsen: The Innovative Educator: The Social Media Game Elementary School Students... - 0 views

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    "I'm a student voice advocate. Fortunately, my employer supports this and as such, we have been incorporating the voice of students in the guidelines around social media (You can see the teen guidelines at schools.nyc.gov/socialmedia). Most recently I had the opportunity to speak with hundreds of elementary students about social media and which platforms they are using. Admittedly, I'm not much of a user of social media platforms for the under 13 set, so I knew I had a lot to learn. Interestingly, across the board, one platform rose to the top and I had never heard of it before."
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The Call To Action: Refining Educational Technology's Place in Teacher Preparation Prog... - 4 views

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    "In our innovative classrooms across America, students are using technology in ways that were unheard of just ten short years ago. In a small elementary school in Northwest Baltimore, students use their Makerspace to create 3D printed materials, learn to code and engage in other making activities. In another school in Philadelphia, a student fulfills his senior capstone project requirement by creating a "Smart Beehive" that uses sensors and a camera to track the health of a bee colony. While there are some schools of education that prepare pre-service teachers to excel in these types of technology-rich environments on their first day of in-service teaching, there is still room for growth in our teacher preparation programs as a whole, particularly as more schools shift towards digital learning. "Education-Creative Commons" by NEC Corporation of America licensed under CC BY 2.0" This is why the 2016 National Educational Technology Plan (NETP) asks us to refine educational technology's place in teacher preparation programs. It makes the bold statement that "no new teacher exiting a preparation program should require remediation by his or her hiring district."¹"
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9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
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Best Educational Apps for Kids - Early Elementary Math - iGameMom - 0 views

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    "Quite few families are planning to give a tablet to the kids for a holiday gift. After getting the device, it is time to find the good apps to put on the iPAD or iPod Touch. I am going to start listing "Best Educational Apps for Kids" by age and subjects. As a starter, today's list is Math Apps for Kindergarten and Early Elementary Kids. I am sure there are a lot more apps out there, if you have an app you'd like to add to the list, please add the app's name at the comment area. I will periodically update the lists based on readers' inputs. It will be very helpful if you can attach a link to the App Store. Since some apps have the same titles, a direct link to the app store can help minimize potential confusions. B"
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Best Educational Apps for Kids - Elementary Natual and Animal Science - iGameMom - 3 views

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    "Today's Best Educational Apps for Kids list is Natual and Animal Science Apps for Kindergarden and Early Elementary School Kids (age 6 to 10). There is another list of science apps for this age group but on other subjects, such as astronomy, physics, or chemistry. For this other science list, you can visit an earlier post HERE. Please add your favorite nature and animal science apps in the comment area. I will update the list periodically. I"
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Why 3D Printing Needs to Take Off in Schools Around the World - 3DPrint.com - 4 views

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    "Where 3D printing has yet to really make a huge impact, but provides an ample amount of opportunity, is within educational institutions. These range from elementary schools to high schools, universities, and maker spaces around the globe. One reason that 3D printing has been quite slow in making its impact in these institutions is simply because of the lack of knowledge of the technology by the decision makers in charge. Because the technology is so relatively new, the greatest impact may come via the introduction of 3D printing into public and private grade schools. The younger a person is, the easier it usually is to introduce new ideas and methodologies. This is why young children are so quick to learn new languages, when compared to their older adult counterparts. This is what makes elementary schools, junior high schools, and high schools the perfect place to begin really introducing a curriculum based around 3D printing. Just about every subject within a school curriculum could benefit from 3D printing technology. We will outline a few of these below:"
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LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views

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    "At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
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Featured in the iPad App Store this Week: Apps for Elementary Schools | iPad Insight - 3 views

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    "This week the Featured section of the iPad App Store is full of even more highlighted app collections than usual. One of the notable app collections that caught my eye is 'Apps for Elementary School' - as I have a daughter in 4th grade."
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Learning About Young Makers | User Generated Education - 1 views

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    I am a huge proponent of using hands-on, interactive learning activities to explore ill-defined problems as a way of teaching for all age groups. Given the spontaneity and uncertainty of these types of active learning environments, I believe educators should observe, reflect on, and analyze how learners interact with the materials, the content, the educator, and the other learners. This practice is in line with the teacher as ethnographer. In my role as a teacher as ethnographer, I made some initial observations during my first two weeks of teaching maker education for elementary age students. With half the kids under 7, I learned a bunch about young makers. Young makers are more capable than what people typically believe. Young makers need to be given more time, resources, strategies to learn how to solve more ambiguous and ill-defined problems (i.e., ones that don't have THE correct answer). Too many don't know how to approach such problems. If a project doesn't "work" during the first trial, they way too often say "I can't do this." They have a low tolerance for frustration; for not getting the answer quickly. Young makers often celebrate loudly and with extreme joy when making something work. Young makers like to work together but lack skills or desire to peer tutor one another. Young makers usually like to stand while working. Young makers are more capable than what people (adults) typically believe. During our maker education summer camp, the young makers made LED projects, circuit crafts, and simple robotics. Looking at the instructions for similar activities, the recommended ages were usually 8 and above. Yet, my group of 14 kids contained half under that age. The kids of all ages struggled a bit - as is common with making type activities but all were successful to some degree with all of the activities.
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The Importance of 3D Printing in Education | Ask a Tech Teacher - 3 views

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    "A topic I don't cover enough is 3D printing. It's relatively new on the education landscape and I have yet to reach a comfort level with it. Thankfully, Ask a Tech Teacher contributor, Lisa Michaels, has lots of knowledge and experience on this topic. Here are her thoughts on the importance of 3D printing in education: The range of possibilities which 3D printing provides is almost limitless. As the technology evolves, 3D printers are being used to create everything from simple plastic toys to automobile bodies, prosthetic limbs, replacement parts, and even gourmet dishes. One area where 3D printing has yet to make a difference despite the potential of fulfilling many needs is within the educational systems. Elementary schools, high schools, universities and even vocational training courses are ideal places to incorporate 3D printing as part of the curriculum. "
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Fuel the Brain | Educational Resources and Games - 0 views

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    Educational Resources and Games - Fuel the Brain, a learning site for Elementary (K - 3) Educators, Parents and Students.
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Fuel the Brain | Elementary Educational Tools - 0 views

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    Welcome to Fuel the Brain, a learning site for Elementary (K - 3) educators, parents and students.
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Top 5 iPad Apps that Inspire Design in Education ~ Educational Technology and Mobile Le... - 4 views

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    "The iPad is a device that inherently inspires creativity. With its large, yet handheld screen and new 3.1 million pixel retina display that brilliantly showcases colors, crisp fonts, and detailed videos, it's a dream for anyone obtaining an education. From elementary school children, to students studying for their Masters degree its no wonder that the iPad has become a key tool in many classrooms across multiple educational echelons."
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9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 2 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. "
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It Was Hard to See the Good in 2021 - Until I Started Practicing Gratitude | EdSurge News - 0 views

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    "Between school closures, learning loss, intensified educator burnout, widespread staff shortages and increased stressors at home, it's been hard not to focus on the negatives in education this year. In fact, it's human nature to get caught up in what went wrong-an innate survival mechanism called "negativity bias" vigilantly draws our attention to worries and risks so we can better remember and avoid threats. While I'm appreciative that my ancestors were wary folks, in 2021, I often saw myself and others trapped in this negative mindset, always tallying the losses and waiting for the next bad thing to happen. However, in my work with educators this year, I began to notice that some were able to metabolize this negativity and keep themselves and their classrooms positive and adaptive despite the obvious hindrances. Interviews with elementary classroom teachers spanning a variety of settings and grade levels revealed that these resilient educators utilized a common strategy: they practiced gratitude in their everyday lives."
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How to Introduce Engineering Principles Early to Help Inspire Interest in STEM | MindSh... - 0 views

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    "QUINCY, Wash. - A few years ago, a young female engineer named Isis Anchalee was featured on one of her company's recruiting posters only to be subjected to a barrage of digital feedback questioning whether she was really an engineer. People posting on Facebook and Twitter said Anchalee was too attractive to be an actual software engineer and must be a model. Anchalee responded like the techie she is. She wrote a blog post about her experience and added a photo of herself with the hashtag #ILookLikeAnEngineer. Twitter exploded with selfies of female engineers of all backgrounds and male engineers of color declaring they looked like engineers, too. If she had known about the hashtag campaign and taken a look, Alessandra Gudino Aguilar, age 8, might have seen a grown-up version of herself. Alessandra, a student at Pioneer Elementary School in rural Quincy, Washington, spent part of the fall term in an enrichment class focused on teaching elementary-age students the principles of engineering design through a curriculum designed by educators and scientists at Boston's Museum of Science."
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Design Challenge | User Generated Education - 0 views

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    "This year I have been focusing on design challenges and design thinking with my gifted elementary students, grades 2nd through 6th. Last semester I introduced a series of activities to have them explore, learn about, and interact with design thinking principles and strategies. For a description of those activities, see https://usergeneratededucation.wordpress.com/2016/09/25/introducing-design-thinking-to-elementary-learners/ To re-introduce design thinking again for this spring semester, this week I asked them to do the Extraordinaire Design Studio:"
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